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標題: 4.1 Preview -- Dungeon Finder: Call to Arms [打印本頁]

作者: oohwhite    時間: 2011-4-8 01:44 AM     標題: 4.1 Preview -- Dungeon Finder: Call to Arms

本帖最後由 oohwhite 於 2011-4-8 01:50 AM 編輯

In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.




Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.





Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.




This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.  

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
轉載自魔獸世界美版官方網站


作者: 247wow287    時間: 2011-4-8 02:43 AM

....連翻譯 都不翻一下....感覺很像.... =.=
作者: 247wow287    時間: 2011-4-8 02:59 AM

在4.1更新中,我們將引進新系統─「戰鬥的號角」─縮短玩家排在佇列中的時間。此系統會自動偵測所有佇列中的玩家,統計哪種類型的角色最少,如果這類型的玩家加入隨機地城隊伍佇列,並完成隨機英雄地下城,系統就會給予額外的獎勵。

當英雄地下城隊伍的佇列時間超過數分鐘時,戰鬥的號角系統就會啟動,決定目前最缺乏何種角色。假設此時是坦克不足,「戰鬥的號角:坦克」的圖像就會出現在隨機地下城角色類型選擇/確認進入副本的視窗中。所有玩家都看得到系統目前正徵召哪種角色 。

戰鬥的號角的出發點在降低佇列時間,鼓勵數量較少的角色多參與隨機副本。要符合戰鬥的號角的標準,玩家需為當下被徵召的職業類型,獨自排列85級隨機英雄副本,並殺掉最後的王完成整個地城。只要你完成以上標準〈不限次數〉,便可獲得一包物品作為額外獎勵,內容物除了包括金幣、還可能會有稀有寶石、藥劑/精練藥劑〈由玩家角色屬性決定〉、觀賞用寵物〈包括跨陣營寵物〉,在極小的機率下,玩家還能獲得坐騎。觀賞寵物來自很多地方,包括小拉札希迅猛龍、紅尾鸚鵡、小孢子蝙蝠,但坐騎都是出自地下城〈非團隊副本〉,諸如塞司克大廳的烏鴉領主韁繩、博學者殿堂的迅捷白色陸行鷹、及斯坦索姆的死亡戰騎韁繩。


這個系統盼能解決傷害輸出職業在封頂後所遇到的困境。隨機副本佇列的時間太長,主要是因為加入佇列的坦克過少,有時則是補系不夠多。我們不認為這是此兩種角色設計上的問題,而單純是身為坦克或補師的責任與壓力較大,所以我們非常能理解此兩類型的玩家希望在較有組織的團隊下進行遊戲,而不是在隨機玩家中碰運氣。因此我們決定賄賂這些玩家,讓他們參與隨機組隊。雖然此系統表面上是優惠坦克及補師,實際上則是為了造福傷害輸出玩家,讓他們有更多機會使用隨機地城、得到更好的武器、進行接下來的遊戲內容。


金幣、寶石、藥水、精鍊藥劑是還不錯的獎勵,不過我們知道需要有更有吸引力的物品,才能推動這個系統。我們短暫的考慮過隨機送出勇氣點數或是史詩裝備,不過最終認為這樣太不公平,也沒有實際幫助到傷害輸出職業,而且不會吸引坦克及補師太久。我們決議用寵物及地城坐騎當做獎勵。這些小玩具、成就物品原本便是要靠玩家獨力獲得,而不是藉由團隊合作。因此,何不讓他們有機會獲得這些數量稀少的寵物及坐騎,又順道可以幫助其他玩家呢?即便他們沒有獲得寵物及坐騎,仍可拿到金幣及其他東西,不會有浪費時間的感覺。      


我們認為這個系統一來讓坦克與補師有意願使用隨機副本,二來讓封頂玩家有機會得到夢寐以求的寵物及坐騎,三來讓傷害輸出職業能更快速的進行遊戲。反之,在低等級的地下城中,其實常是傷害輸出職業難求。如果這個系統上路之後有不錯的成效,我們也會考慮運用在低等級地城上。



轉載自 巴哈姆特   


造福一下 沒有再看巴哈的人
作者: seafood1970    時間: 2011-4-8 03:23 AM

幫忙轉貼就不錯啦,翻譯可以自己作一下咩。
作者: etlgzr    時間: 2011-4-8 01:50 PM

沒用  到頭來不想坦補的一樣不會坦補
加上團隊級坦補打5人不想操  想爽一下去DD

問題本來就不在有多少人打5人  是坦補的比例一向就少
作者: a113710    時間: 2011-4-9 09:12 PM

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